Currently, we are working on an iPhone game that will fundamentally feature an audio track scratching. We are using the BASS audio library (it seems that we should be able to use FMOD, too, since both libraries have almost identical functions) and a combination of Objective-C and C++.

The task is simple: how to go about a motion blur of a fast-spinning OpenGL ES sphere on the iPhone? That is, how to achieve the following effect…

This topic is obviously trending and nothing new but the more I hear about it, the more it irks me. There has been a huge uproar over Apple’s blog post last week regarding rejecting apps with location-based advertising…

Nearly two months ago, shortly after the release of the Droid and subsequent escalation in chatter with respect to the “Google Phone” I discussed my complete dissatisfaction with the state of the iPhone as it pertained to Apple/AT&T and the impending threat (very serious threat) posed by the Google Phone.

Letter Matrix is a fast paced word game that tests your word forming skills. As letters drop from the top of the game board players have to form words as quick as they can to prevent the letters from filling the play area.